Does anyone play eq anymore
But each server costs money to operate and the company feels that each server on this list is still financially viable so they continue to operate them. Gherig , Jan 30, Yinla and Duder like this. This is gonna sound like a dumb question but, is there away to shut off the auto-attack in the game, everytime I hit the melee attack button it triggers an auto-attack.. I have seen people playing in the tutorial zone,,,,.
LadyRanger , Jan 30, ZAM has a decent list of them here:[There also other sites that have really good resources for new players. This game is extremely well documented on the web]. An animated emote. This is used to add fun to the game. Everyone around you will see "AllaKhazam cleans the gore off his sword. Or you shiver at the thought of messing with the targetted person.
People around you will hear "XXX yelled for help from your [direction]. You can add your own message as well. This is one case where you must use the parameters on and off for this to work. This will put you in attack mode even if nothing is targeted. Be careful not to use this when near NPC's that you have targeted.
By default, this is set to the "a" key. Care should also be taken when you are near an NPC that you have targeted not to hit the "a" key, as this may cause you to attack the NPC. You must be sitting in order for this command to work. It is used in full screen mode only to change the chat font size. This can be very handy if the critter that killed you is still standing over your dead body. It also helps if you died in molten lava or a shark infested pool.
This command also allows the group leader to disband a targeted member of the group if they are in the same zone. Duel is in effect until one "dies" is knocked unconscious or flees the zone. This command is most useful when the player is holding, or has a light source with them, such as a torch. Turn this command to off if you notice low frame rate.
Really only for emergency uses, such as when the boss walks into your office. Be careful using in areas with water or lava since it doesn't discriminate between safe and unsafe areas to wrun. Very useful command if you have friends you wnat to hook up with regularly. This can also be programmed as a default by right clicking on your chat screen while in windowed mode.
Most people automatically set group chat as a default when they enter a group. But we're more focused on trying to lure lapsed players back. In , Daybreak launched its popular progression servers, which let you play EverQuest as it used to be—similar to Blizzard's own World of Warcraft Classic. More of these have been added over the years, and the chance to relive the early days of the MMO has proven surprisingly irresistible for some. Unofficially, players are also able to access old versions of the game through Project , an emulated EverQuest server maintained by the community.
The Project guys are not malicious or trying to steal our money. So we just have an agreement in place that they don't launch stuff around the same time we do. There's an audience there to bring in, because nostalgia is all the rage right now. Even the mobile version of RuneScape is doing well. So we're trying to lean into that history while we think about what EverQuest is and how it might evolve. As for the future of EverQuest, Daybreak has plans, but none it's willing to share yet.
But for future games, we definitely want to bring in a whole new audience. Let's be real: our core audience does skew a lot older than most other games. They maybe have a greater amount of disposable income, while younger players might not have as much money to spend on something frivolous like a mount. So in the future we'll need to engage new players to extend the brand, and give it new life with a younger audience. At the end of the day we're gamers first and developers second. They are doing something we could never do with the complications of running a live service game.
I would encourage other companies that the passionate players are the right players to work with. So they're definitely doing something right. I think the main problem is that the creative team that launched EverQuest in the first place is long gone, so it sort of feels like an orphan to long-time EverQuest veterans.
That's something Blizzard never allowed. To the contrary, they have aggressively shut down private WoW Classic servers. But then, a couple of months later, the second expansion will hit the server. Then the next one, and the next. The idea is that everyone gets to experience the world changing over time, just as intended.
Those nostalgic visitors are the players Daybreak want as well. In some ways, the tenacious development of EverQuest feels like a constant marketing push to recapture players that have moved on. An MMO can sometimes feel just as important as the real world because of the relationships you build along the way. When you invest literally hundreds or even thousands of hours into a character it becomes more than just an avatar.
It can feel like an extension of yourself. It goes both ways. World of Warcraft exists primarily because of EverQuest, but we will take a good idea and use it for ourselves as well.
We are just a bunch of creative nerds trying to do what's best for this industry. With such a heavy focus on nostalgia, and trying to recapture the glory days in "progression servers", it sometimes feels like Daybreak and the fans are on a never-ending corpse run to retrieve the body of MMOs past.
Although recent player numbers have gone up, according to Daybreak, it's unlikely this influential MMO will return to the top of the mountain where it resided so comfortably in its early years. But that would be churlish. Yes, EverQuest can never truly revisit its glory days. If you released an MMO without maps or a compass in it would probably be dismissed before it finished patching. People will play games with the worst graphics if they enjoy the game.
Personally, I even prefer the original EQ graphics over the new models. InvisigothMT said:. I play EQ for the lack of young people. At least for me. It was the first online game I played. The graphics were good. The game was hard at a time when I had time to play and put hours in. I thought that was what made the game great. I feel like there are so many online options now that it would be hard to compete with younger players. ToeJamSamy Well-known member.
Some people like games that have finite beginnings and endings, and then replay with different choices or characters or just move on to new games altogether. I think thats a complete waste of time and money. I can't get my hubby to play, though he tried on eqemu several years back when i set up a server, but the entire household was playing pretty much but it was only for a day or 2.
She bitched quited a few times over the next few years after a power outtage eventually turned off the laptop that server was run of and i never turned it back on. Now we have real internet she's playing daily but on another server thank god, I hate that bitch lol, luckily despite her obsession for me she didnt ask which server and toonname i was Of course she also sucks pretty damned bad.
She was talking about how much progress shed made, during bonus xp, when she finally hit level 6. Of course i had double xp set up on the home server but still, this was days after she restarted on Live.
Her 2 brothers, 1 being hubby with his love for fallout hes spent more on collectibles than i have on all my eq accounts in history though, and yet only played fallout 4 for a month or 2, never fallout76, and never seen him touch the priors in 6 years and he played some spiderman game on ps4 for a couple weeks. The rest i cant even remember it heyre so sporadic and shortlived. Not a gamer. Oh god of war he played for a couple weeks too. I know he used to play skyrim as he had tons of mod crap on his computer, but i never saw him touch it.
His brother, who's only 25, he is a consummate gamer. Theyve played Arma for over a decade together, he plays numerous other military based games, also did fallout4 and whatnot he more race-to-the-ended it while hubby fully explored every room etc but I never heard about anything remotely like eq. And that's supposed ot be pretty lax on graphics and everything else and very sandboxy ongoing etc.
He is willing to try anything though, or was before the FiOS finally came. The Dont Starve sidekick Oxygen not included he really dug into after myself and my kid who could both spend hours on dont starve days in a row He didnt. The newest player is the 9yrold daughter of the broad thats playing extremely slowly and badly lol. Theyre on bristlebane thank god and i won't have to see or hear anything about it except in the smokeroom lol, but without being a good player or a minmaxer or anything like that, i do think those are at least going to be pretty longterm time investments there.
The games she the mother had played prior were longterm silly phone games like merge dragons, or much older less involved fantasy games like daoc i think or castleage type stuff. It takes a type, and that type is usually formed by the market available to them when they start getting interested in games. Graphics arent necessarily an issue, i.
Dont's Starve and Minecraft, and honestly i find dont's strave, both for pc and ps4, to have much worse UI and controls than eq, since i have to hit this or htat button 6 times ot get to 1 thing that on eq id just have 1 key for or button to click, and the combat is horrible.
In order for games to spread word of mouth, they have to be widely enough known to be in existence that multiple people are playing to GIVE word of mouth. Who wants to play an mmo that none of their friends even knew didnt die while their parents were still in high school? No, there needs a presence on the shelves or in magazines and online ads or tv etc. Advertise the game as if it were a new game.
Want new generation of eq fans, they need a new generation of advertising for the game that already exists. Tituba said:. I share stories of my EQ experience, but I honestly can't say that I recommend it to anyone. I don't think EQ has a good start, path, or ramp up to the game for new players. Maps are not well drawn. Gear is fragmented and located all over. Expansion after expansion There are so many different paths - and unfortunately that is a bit much for new players.
This is just my opinion. Hotkeys are very text based. Everything is detail-oriented in EQ. Few things are polished. I can't, in good faith, recommend this as a game when there are so many better MMO alternatives that offer guided paths, better user interfaces, consistent content, better maps, etc. Otherwise I'd be doing them a disservice. Think about all the customization you've done to your UI and your main characters. Most of us have pages and pages of custom buttons before we ever even think about MQ2.
Most of us know over slash commands without even thinking about them.
0コメント