How many chapters are in portal 2




















Top Voted Answer. In Portal 2 Single Player Mode, there are 9 chapters. In theco-op mode, there are 5 chapters. Accepted Answer. The Courtesy Call. The Cold Boot. The Return. The Surprise. The Escape. The Fall. GLaDOS spouts out information regarding the building, as well as attempting to trick Chell once more. GLaDOS also mentions of finding two people with Chell's last name, coincidentally a man and a woman presumed to be Chell's birth parents.

Chell is given a "surprise" as hinted by GLaDOS, which is the complete absence of one, except for a puff of confetti. She decides to "call" Chell's parents, only to fake a voicemail message saying that her parents don't love her.

Wheatley breaks in at GlaDOS attempts to lure Chell to her death by leading her into a misleadingly easy test chamber. If the player chooses to enter, the walls will close in and GlaDOS will activate the neurotoxin, killing them.

Otherwise, the escape will continue as normal. GLaDOS' head is abandoned on the floor, and Wheatley—manically happy with his newfound competence—activates the lift to let Chell leave. Unknown to he or Chell, however, the body which affords Wheatley this competence is fully instilled with a will and a set of goals of its own, and as its programming aggressively subsumes Wheatley's better nature, he becomes reluctant to leave it.

Uncertain what he is feeling, he projects the source of this uncertainty onto Chell; he asks why " they have to leave right now" after " he did all this. She spitefully praises Chell to Wheatley, and his insecurities—hinted at before—blossom into egotism. He attempts to assert his superiority over GLaDOS—by isolating her personality to a miniature core dependent on a potato battery for power—and resentfully berates the mute Chell for "bossing him around.

She recalls her distant past, where Aperture Science created Wheatley with the express purpose of impairing GLaDOS with self-destructively stupid ideas. Finding herself once again incapacitated by Wheatley, GLaDOS bitterly abuses him as "the moron they built to make her an idiot. He throws GLaDOS into the lift with Chell and beats the lift into the floor of the control room, until—unexpectedly—it detaches from its station, and plunges into the bowels of Aperture Laboratories.

Chell and GLaDOS fall down the disused length of what clearly used to be a much larger elevator shaft. At fully four kilometers deep, the fall gives the two plenty of time to come to terms with their new situation in regards to each other. GLaDOS is unenthusiastic about their chances of surviving their trip underneath the laboratories; she herself is unaware of how far down Aperture Science really goes and has no idea what to expect.

Chell's fall is finally broken by layers of planking, lain down at some time in the past, either because the area was abandoned, or it was to stop debris from injuring anyone below the mouth of the shaft. The wood is rotten and soft, and the rest of the impact is absorbed by Chell's long-fall boots, leaving her concussed but, fortunately, not fatally injured.

After a short space of time, Chell regains consciousness, and is greeted with the inexplicable sight of GLaDOS being menaced by a large crow. A long splinter of metal from the casing of the elevator has speared GLaDOS potato—and has prevented it from smashing on the packed gravel floor—but it has also brought the potato to the notice of the crow. The crow abducts the potato, with the AI still attached to it, and flies off. Chell is left alone to wander Test Shaft 9 from the 's, back when Aperture Laboratories was instead known as Aperture Science Innovators.

Chell activates the flow of the Repulsion Gel , and begins testing in the first Enrichment Sphere, where the Repulsion Gel, the first design of boxes, buttons and switches is shown. She makes it through the 's testing track, and heads up to the 's one. Meanwhile, ancient recordings of Cave Johnson's self-confident rambling continue, as he relates anecdotes, argues with his staff, and exhorts the test subjects to keep going.

GLaDOS is panic-stricken, and, in her heightened emotional state, overdraws from her fragile potato battery, causing her to hard-shutdown and crashing her system. Chell is again left to traverse the old testing areas alone.

As Chell makes her way up the condemned Enrichment Spheres, she activates the flow of a third gel, Conversion Gel. A subdued GLaDOS comes back online, and the two quietly bear witness to the fact, revealed through Cave Johnson's increasingly bleak recordings, that Aperture Science lost money over the years, going from using Olympic stars and astronauts as test subjects to homeless people, and eventually just using their own employees.

The quality of the test chambers falls dramatically as the construction dates advance. Cave Johnson—still making recordings in the past—is now extremely ill from moon rock poisoning. We learn that, and Cave feebly confides in the recordings that he has set all his scientists to the task of storing a human consciousness in a computer. He states that—if he dies before they make it a feasible procedure—that he leaves the entire facility to Caroline and says that she is to be uploaded into the system, instead, whether she wants it or not.

Chell connects the last two experimental fluids to the uptake valves located at the twin of the first quarantine hatch, this one located at the top of the condemned section. GLaDOS quietly says goodbye to her old boss. Wheatley has taken control, but in his incompetence has failed to maintain the facility's nuclear reactors which are now in meltdown.

Instead of properly maintaining the facility, Wheatley has been busy with his own creations such as the cube-turret hybrid known as " Frankenturrets " by developer commentary. After a few tests, Wheatley's quest for test-induced euphoria forces him into giving Chell more and more dangerous tests. Eventually, he plans to give them both a "surprise". After several tests, Wheatley finds out about the Cooperative Testing Initiative 2 and takes it upon himself to kill the two.

Chell manages to escape thanks to her skill with the portal device and a timely splatter of Conversion Gel. Wheatley attempts to stop them using a series of ill-executed traps, poorly aimed Crushers, mistakenly using Defective Turrets , lack of forethought, and even trying to talk Chell into killing herself which do nothing to hamper Chell's progress. As they make their way through the maintenance areas, the two come across a cache of un-incinerated corrupt personality cores.

GLaDOS makes a plan to force another core transfer in order to return back to her original body, as well as making a deal to release Chell once they do so. Upon reaching Wheatley's chamber, a timed boss battle ensues. After attaching the three cores, Chell increases Wheatley's corruption to one hundred percent.

A core transfer takes place but results in another stalemate. Chell reaches for the Substitute Stalemate button, but Wheatley expected this and placed bombs as booby-traps. Chell gets thrown across the room as the reactor meltdown enters its final phase, shaking the chamber apart.

The Moon appears through a breach in the roof, allowing Chell to shoot a portal at its surface at what is likely the Apollo 17 landing site at Taurus-Littrow Cave Johnson said prior that lunar dust was an excellent portal-conducting surface. She knocks Wheatley out into space and drags Chell back to safety before closing the portal. Don't have an account? Sign up for free! How many chapters are there in this game!?!

Like the titel says : How many chapters are there in this game???!? Top Voted Answer. There are 9 total single player chapters and 5 total co-op chapters, although the co-op chapters aren't really set into chapters, it's more like there's a main lobby room and you can go to each section from there.

User Info: That1Person. Chell 2. GLaDOS 3.



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